GDC 2013 organizers are highlighting more top talks for its March
conference, including design lectures on Guild Wars 2 and SimCity, Brenda
Romero's F2P "morning after," and panels on indie incubators/accelerators and
physical/digital game mixing.These newly highlighted talks will be part of GDC
2013's Main Conference, which will take place Wednesday-Friday, March 27-29 at
the Moscone Center in San Francisco, CA.
First up, the panel 'Incubators/Accelerators: An Inside Look at Startup
Funding and Entrepreneurship Programs' will show to developers what help exists
to start their projects or companies and to program leaders how several models
support indies and entrepreneurship.
Speakers in the panel will be Paul Bragiel (Founder, I/O Ventures), Jason
Della Rocca and Keith Katz (Co-Founders, Execution Labs), Epona Schweer
(Producer, Indie Bits), and Ken Seto (Co-Founder, Massive Damage).
In 'The Beauty and Challenge of Mixing Physical and Digital Games,'
attendees will learn the design tradeoffs between board Gw2 gold games and video
games,the different audiences for each format, and the mechanics that work best
for asynchronous play.
Speakers will include Tom Chick (Founder, Quarter to Three), Richard
Garfield (Magic: The Gathering designer, now at Three Donkeys), Joel Goodman
(CEO, Playdek), Eric Hautemont (CEO, Ticket To Ride publisher Days of Wonder),
and Soren Johnson (Dragon Age Legends and Sid Meier's Civilization IV lead
designer).
Elsewhere, in Brenda Romero's 'Free-to-Play: The Morning After,' the
award-winning Wizardry 8 designer will examine "the successes and failures of
the F2P space, considers its effects on games, game design, and designers, and
looks toward a possible future."
Offering a behind-the-scenes look at one of 2012's most critically
acclaimed MMOs, ArenaNet's Isaiah Cartwright and Chris Whiteside will present
'From Concept to Release: Designing Guild Wars 2.' Along with ArenaNet's
philosophy of game design, attendees will learn the challenges faced in
developing and supporting the game.
Finally, EA/Maxis will offer a trio of lectures on its latest title,
SimCity. Creative director Stone Librande's 'Simulating a City, One Page at a
Time' will highlight the pros and cons of using one-page documents on a
large-scale, multi-year project.Original:http://www.gamasutra.com/view/news/188562/Guild_Wars_2_SimCity_design_lectures_highlighted_at_GDC_2013.php
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