The following D3goldsell Beleafs translated finishing, reproduced, please keep the author and source!
The the fire bats initial cast blue-consumption will increase, while the follow-up boot will reduce the consumption of blue. A lot of players think that this change is the skills weaken. Soon, designer Wyatt Chen for such changes made to explain the fire bat change has not been completed, the consumption of blue modify just one part of their next next PTR patch to enhance the skills of the damage.
In addition, he also explained to the players that generate crit damage sustained internal mechanism.
Zombie bear in a short period of time when you can continue to supply mana and successfully close to the enemy, causing a lot of burst damage. Strong acid toxic cloud can cause a lot of damage range at a specific location, If you play is built on the basis of the damage sustained, it is also a good use of skills.
The fire bat role of these two skills are different. Because it is a leading skills, so some Rune become a fixed choice for players. If you are in a position stood still for a short time, we hope that when players choose fire bat skills, it can cause damage as the water. This skill is useful for all, what? Does not. It will replace the zombie bears and strong acid toxic cloud it? Hope not.
We would like to use some of the new mechanism to improve the of fire bats web in certain circumstances the advantages. For a simple example, in the the high monster strength of multiplayer games, in the help of his teammates, I can Zhan Zhuang output, the goal of the players is a lot of damage in high monster strength. In similar circumstances, the performance of the fire bats web can transcend zombie bears and strong acid toxic cloud. I hope those creative players can create more build and play around the fire bat.
I would like to mention that, while continuing mana from a numerical point of view, it seems only a little bit, but in fact this change largely reduce the consumption of its actual use. This is because you mana per second "net" and your Mana Regen relevant. Continuing mana means lower than before, most of the witch doctor can effectively guide a longer period of time. For example, before you can before running out of mana guide fire bats skills 3 seconds, and now you can guide 6 seconds, 10 seconds, and can even do some build unlimited boot.
The purpose of this change is to allow players to more carefully select the position of the start of the interpretation, and then boot magic, and lets you guide a longer period of time after that. It applies to "run - hit - run" build it? No, but there are other skills for such tactics. We do not want to now play a more powerful choice (for example, I previously used tactics, just zombie bear replaced by a fire bat), on the contrary, we would like to introduce some other mechanism to create more games are played. This skill may not be suitable for everyone, but there will certainly be some players like it.
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