Thursday, January 31, 2013

"Guild Wars 2" DPS benefit analysis to select the equipment, property

"Guild Wars 2" DPS benefit analysis to select the equipment, property
The quality of the equipment, Sigil, Rune widespread: Increases the harm N% (+ N% damage, such as: the Sigil of Force), crit rate N% (+ N% imperative chance, such as: the Sigil of Accuracy), crit damage to boost N% (+ N% substantial damage, such as: Rune of Divinity), these qualities may total damage greater impact has at all times been troubling, often causing lots of inconvenience equipped.

Just in time to see the version greatly question, brother computing experiences, hope by this piece for markedly they choose the quality of the reference.

Conclusion:

According to an opinion on the operation result & ability value of the case determined by the present equipment, directly boost the damage% Volume of effectiveness ought to be the highest.

Boost the crit rate & crit harm effectiveness of each other to enhance the effectiveness of each to strengthen the harm will be higher than the direct impact, in a particular case, but normally tough to reach a so-referred to as "specific circumstances".

The only crit higher than 66.67%, enhance the effectiveness of 2% crit harm "opportunity" is higher than 1% grow harm (particulars underneath), so in theory, boost the effectiveness of the crit harm is not high.

Contemplating the talent have an effect on or the Sigil, Rune crit incidental ability of crit rate to expand output there's nonetheless a considerable degree of value.

GW2 wiki formula:

Expected harm = Base damage * ((0.50 + (Essential Damage / 100)) * (Crucial Chance / 100) + one)

Harm expectations ED = base damage BD × [1 + crit rate CC × (50% + crit damage CD)]

Not crit harm base harm x 1 "

Crit damage base damage * (150% + crit damage%)

Can get a crucial strike by injury to the base damage × (50% + crit damage%)

For that reason harm expectations formula:

ED = BD × 1 + BD × CC × (50% + CD) = BD × [1 + CC × (50% + CD)]

Assuming the ED when to calculate the total damage to realize the damage formula is not tough to see:

Total harm ED strengthen 1% will make the entire injury expectations follow to boost BD x [1 + CC × (50% + CD)] × 1%

Injury in rising expectations BD × (50% + CD) × 1% crit rate CC increased by 1%

Crit damage CD strengthen 1% harm in rising expectations BD × CC × 1%

To boost damage% quantity as to enhance the effectiveness of details is calculated, on the basis of:

Should you want to make copies the crit rate CC to enhance the effectiveness of 1% boost 1% higher than the harm ED:

BD × (50% + CD) ≧ BD × [1 + CC × (50% + CD)]

50% + CD ≧ 1 + CC × (50% + CD)

CD-50% ≧ CC × (50% + CD)

CC ≦ (CD-50%) ÷ (CD +50%)

Doesn't make sense due to the fact the crit rate is less than 0%

CC ≧ 0%

So CD ≧ 50%

For that reason, less than 50% of the critical strike harm, enhance the crit rate of 1% of the successful continuous not higher than 1% of the effectiveness of the upgrade injury.

CD = 50% substituted into the original formula, we have:

CC ≦ (50% -50%) ÷ (50% +50%) = 0

50% crit damage, crit rate of 0% per upgrade the effectiveness of 1% crit rate will be greater than 1% grow injury.

100% crit damage, crit rate is lower than the 33.33% per enhance the effectiveness of 1% crit rate will increase by 1% or more damage
Translate from:http://gw2.pcgames.com.cn/274/2747579.html

more related:

http://www.rig-talk.com/forum/viewtopic.php?f=3&t=131098
http://gw2goldlink.blog.fc2.com/blog-entry-19.html
http://boardfga.exteen.com/20130201/grand-theft-auto-v-a-233-t-233-retard-233-e-et-sera-frapp-23
http://gamesharegw2gold.blog.com/2013/02/01/take-two-actions-sont-en-baisse-605-pour-cent-a-1227-to-buy-gw2-gold/
http://sushiboy.net/profiles/blogs/capcom-producteur-masachika-kawata-dit-de-red-marrer-la-s-rie-de
http://playguildwars2.ucoz.com/blog/fabricant_playstation_libere_video_teaser_pour_l_39_evenement_le_mois_prochain/2013-02-01-17

No comments:

Post a Comment