The official forum players asked the next update whether it will solve the problem players in the copy of Skipping (skip the way mobs direct hit king), the following is the Content Designer Robert Hrouda Reply:
The player chooses the minimal risk and hinder the route to complete copy of human nature, especially in order to return a copy of the end. I can modify the monster of hatred has been maintained until the player until they kill, but this is not a viable solution.
Instead, I think we need to think about why players skipping, then thinking from another angle. Mobs of too much blood, to kill the time they spend with a disproportionate return. Boss and chest return more than the mobs and stable, so there is no incentive to make money players to kill mobs. I also think that should be interesting the mobs to attract players.
I could not raise the mobs return the players are just repeating the same brush copy of the beginning of the mobs or Wang. Game as soon as they are released, when there are players constantly just brush copy only king, and eventually lead us to modify it into the current. We need to make a copy of the last with the process as a sufficient return.
I do not think the players will solve this behavior the next update. Choose the most simple copy path players ingrained, even if I try to provide incentives will always be people who go skipping. I have been in modifying a copy of the route too many events, but I still believe there will be players fully to skip all the content in order to achieve their goals can skip not fight.
Now I can only call those who do not want to skipping the players to each other plus a friend or join a guild. I own one of them. This is the most effective way to their favorite game: players play together to find other similar interests.
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