The difference between Diablo 3 host version and the PC version
As for the host version is coming soon, all these days, what Diablo 3 fan discuss the most is the host version. And today diablo3goldtaker access to the console version r&d team includes chief designer Joshua Mosqueria, senior designer Julia Humphreys and Matthew Berger. To analysis the difference between the PC version and the host version, following are the content arrangement:
Q: what is the differece between the treasure drop rate between the PS3 / PS4 version and the PC version?
Matthew Berger: from the PC version of transplantation to the host version, our development philosophy is less but better. In the host version though the treasure drop rate will be reduced, but the players will get better virtual treasures. When the player to play the game, can find out that the gray and white items are less, blue and yellow items increase, and the quality is better.
Q: now that the host versions can be done offline, why the PC version without offline mode?
Julia Humphreys: the game environment of the players is different bewteen the PC and host players. We will make Diablo 3 host versions can be offline, because according to our survey, there are majority of the host players are playing games offline, so we decided to let the host version can offline play, only such design can meet the needs of different platform players.
Q: why the host version cancel the auction house? How to continue the fun of brushing for treasure you emphasis in the game?
Matthew Berger: to develop the PC version and host versions, the philosophy is different. The host version keep the philosophy of less but better. Although without the auction house, but players still can get items through trading, decomposing and exchange with the merchants, such kind of way to get better items in the game at the same time.
The Blizzard Diablo 3 host version r&d team, the Diablo 3 host version hope to comply with the development philosophy of “less but better”, will have adjustment on the operating interface, role action, by such design to meet the needs of different platform players. And now let’s continue to have a look at the interview about the r&d team.
Q: at the data released on the Diablo 3 PS3 version, we see the new tumble action of the barbarian, is this indicate that you redesign the action of the roles?
Matthew Berger: when to design the host version of Diablo 3, hope to let players to play the game will have the feeling that it’s for the host version, so will take fine-tuning on the action of the roles and monsters.
For example, in the PC version, if you are surrounded by a group of monsters, you will want to hurry up to pick up Diablo 3 gold, drink water, and then come back to play in hurry. But in the host version, the role design in the game can jump back first without picking up the gold, and then join the game. Therefore, we make fine-tuning on all the actions of the roles and monsters, even the monster speed, on target response will be different from the PC version.
In the PC version, it is often said that just keep click on the mouse, walked into a local point, picking up gold point, talking points. But the host version, you are using the hand shank. So we should have natural processes to control the host, like automatic blood recovery, automatic picking up Diablo 3 gold and so on.
Q: there is a touch function on the PS4 new handle, will Diablo 3 host version will have corresponding design to it?
Julia Humphreys: game details about the next generation host is not to be released right now, so players have to continues to focus on the future news about it.
Since Blizzard announced that Diablo 3 will be transplanted from the PC version onto the PS3/PS4 platform, which cause many players heated discuss on it. And here is the last part of what do the analysis from the research and development group.
Q: how the host version players form a team?
Julia Humphreys: the PS3 version supports four players play at the same time. These four players can be in the sitting room to play together at home. It can be some at the sitting room, one online friend and plus with random players, this kind of all sorts of hybrid combinations.
Players can also create a room to play with other players online, which is mainly through the PSN cloud service, players only need to login PSN can take part in the matching. And this is the way supported by online services cooperation manufacturer of the Call of Duty - Activision series. So the teammates, players invited to the game is from PSN, rather than Battle.Net. What’s more, players can take advantage of the PSN friends list and voice chat function and so on.
Q: refer to the on-site demo, the host version screen resolution seems not that good?
Julia Humphreys: the screen resolution in the demo is not for the listed version, everything is still in adjustment. The screen resolution of the Diablo 3 PS3 version will be 60 frames per second, which is more suitable.
Joshua Mosqueria: we will reduce the perspective on host versions again, when to play with the PC version is not clear to see the building, and the perspective reduced is more suitable to the host gamers habit, have a clearly observation on the design of buildings, this is what the host gamers fond of.
Like the scene that the role walk through the door, the result moment that the big monster fell down. To be displayed at the PC version, players won’t be scared, but after the adjustment of the host version, there will be a striking visual effect.
Now that the PS3 version of Diablo 3 is coming soon, do you want to have a try immediately?
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