Monday, October 22, 2012

The future of MMORPG after WoW


Neither the massively multiplayer online (MMO) or the role playing game (RPG) were invented with World of Warcraft (WoW). However, the game was a milestone in the history of gaming. First, because he did know the genre to a whole generation who had not known earlier MMORPGs, then because the game was so popular that the general public (include here those who do not play outside and are in gaming culture) have heard via the Internet or other media, and finally because many scientific studies have been conducted on the game

"Gender" MMORPG has taken a turn and an important place with WoW. The game was criticized at the time for having crushed the competition and have imposed a gameplay WoW is rooted more in the tradition wargame in the true "role-play", even if communities are appropriated the wow gold game for other purposes. The game is so placed that at the voltage was: make a MMORPG away from the WoW model was risky because people were used to the gameplay like WoW and all potential targets already played there; do the same thing was risky ... because there was already WoW.

Now that the bubble has deflated a bit what future do we see this kind? Will it continue or tired? If it continues, will he diversifying gameplay or new licenses through reiterations of the same gameplay elements that made ​​the success of WoW? What places for other styles of MMO , MMOFPS or as MMOTPS, or MMO on other platforms (consoles, mobile, social networking)? Finally, if the MMO games are very heavy and develop financially very time consuming for the players, what future for other wow gold games?

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