Wednesday, October 17, 2012

World of Warcraft: Mists of Pandaria - What trip for a long, strange


Can "World of Warcraft" with "Kung Fu Panda" and "Pokémon" to persist in its ninth year? In meditating in Pandaria.

As a manufacturer Blizzard announced that the fourth installment of "World of Warcraft" in Pandaria wow gold play and rotate around the Pandaren would be the reaction of many fans was a surprised, "Kung Fu Panda? Really? '. I stood on the other hand there with his arms raised and cheered - but it felt a bit like I was in the wrong fan curve.
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I love crowds declared the film "Kung Fu Panda". But that's not at all: it was Pandaren in the Warcraft universe was five years before the movie. Sure, originally the Pandaren was meant as a joke drawing of Blizzard art director Samwise Didier. But "World of Warcraft" has never beer serious "high fantasy", but has always had room for humor.
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When Blizzard introduced the combat pets, the game in the game where we train our virtual house pets and can compete against each other, the reaction of many fans was a surprised "Pokémon? Really? '. I, however, was standing with his arms raised and cheered again in the wrong fan curve.
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With the decision to make an inside joke to the core subject of a full-blown expansion, Blizzard at all dams are broken, all disappeared in the head scissors in the drawer. The wacky ideas bubbling in "Mists of Pandaria". I have let myself by throwing water columns in the air to play to convince a water spirit. I fought a talking fish and a singing crane. We have broken a wild party of monkeys with fez, by being rolled on exploding beer kegs in it. I survived a rabbit «Hopsallus" means carrot and pukes.
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When Blizzard released the first screenshots of red and golden temples, karst mountains, bamboo groves and cherry woods, there were many places the assessment, so they wanted to hold to the Chinese market. With a portion of casual racism is probably one naturally expects that the Chinese only China exciting finds, and overlooks the fact that in "Mists of Pandaria" subscribed Asian stereotype rather serves the exotic expectations of Western eyes.

The core story in "Mists of Pandaria" is a highly dramatic: After the unifying struggle against powerful opponents like the dragon "Deathwing" to "World of Warcraft" refocusing on its narrative roots and represents the old conflict between the Alliance and Horde at the center. The neutral Pandaria is unwillingly became theater of this war, the peaceful, secluded valleys to battlefields. How can this tragedy combine with the exuberant humor? Purist not seen. Strangely enough in the game easily. "World of Warcraft" is a buffet and there are sweet and bitter.
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And there's beer, brewed by the corpulent panda brewmaster. Not only they are intoxicated - we are intoxicated with the new content. Explore the new continent of breath, experience new stories, new characters to try to decipher the new talent system. Something was radically adapted, much has been filed in the small, our lives have been simplified.
Little gives us the feeling of playing a completely different mechanism, as it recently, "Guild Wars 2" could. "World of Warcraft" is not the fresh young pup, but the old lady, whose fulfilling life demands respect. If new content and refined mechanics postpone retirement? In a few months we will know such as yourself Raids feel that following the noise of the cat.

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I'm playing this wow gold game now for almost six years. This brings me fanboi if I will or not. It is a miracle that there were "World of Warcraft" has ever been more than eight years. It is not the new model for the gaming industry (as a few years ago everyone thought), but always clearly a wonderful special case, a happy coincidence.
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Is it almost over? Clear. Everything is impermanent. I am grateful for the time that was, and grateful for every moment that is to come. What a long, strange trip. And how beautiful!

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