Saturday, December 8, 2012

Guild Wars 2: WvW Outcomes for December 7th and New Culling Trial Introduced

Guild Wars 2: WvW Outcomes for December 7th and New Culling Trial Introduced 
Not only do we have the most up-to-date WvW world outcomes for you today, but we also have several news about a culling trial that ArenaNet is introducing to WvW. Basically, what this means is that the strategy will now put your allies and enemies into 2 separate groups when determining what players you could and cannot see. This should lessen the amount of invisible enemies on your screen because they are lowering the maximum level of allies you could see at 1 time. 

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For the matchup beginning on December 7th we'll be testing out a new culling methodology. This really is an interim change to the method which is intended strengthen player experience while we work on a more comprehensive remedy. Under this new, interim procedure we deal with culling of allies and enemies separately which should cut down on the instances of running into a group of completely invisible enemies. This really is accomplished at the cost of having a lower maximum on the quantity of allies that players can see. 

Once again, this is an interim remedy while we work on a longer term change. We'll be attempting out the new program for the duration of the matchup starting on December 7th after which evaluating whether we must keep it in place until our more comprehensive answer is in place or roll back to the existing behavior. Toward that end we're extremely interested within your feedback concerning the experience of playing with the interim program. 

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All gw2 gold players are eligible for boons, etc. due to the fact those are calculated on the server. You're appropriate that allies who are culled will remain culled until a "slot" opens up for them. That takes place when the culled ally is closer to you than the at present shown ally for a few tiny period of time. 

The principal difference between this plus the existing program is that the existing process treats all characters the same while the new strategy has 1 limit for allies & an additional for enemies. In the new method enemies cannot impact which allies are shown & allies cannot impact which enemies are shown. 

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Players within your party are always reported to you and are never culled. Guilds are not favored in the present program


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http://culturadigital.br/playgw2/2012/12/09/wvw-classificacoes-para-7-de-dezembro-e-novo-julgamento-culling-introduzido/
http://www.madfingergames.com/forum/viewtopic.php?f=7&t=1105
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http://news.prosurf.com.hr/article.php?id=47645

1 comment:

  1. For the matchup beginning on December 7th we'll be testing out a new culling methodology. This really is an interim change to the method which is intended strengthen player experience while we work on a more comprehensive remedy. Under this new, interim procedure we deal with culling of allies and enemies separately which should cut down on the instances of running into a group of completely invisible enemies. This really is accomplished at the cost of having a lower maximum on the quantity of allies that players can see. Cheap GW2 gold
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