Tuesday, December 25, 2012

Guild wars 2:Flamethrower the pros and cons?

GW2 Flamethrower the pros and cons?
For several reasons
Although he number of segments 1 high the damage is not too high
Hit only can play up to 19XX-25XX
Plus finished spraying a lot of
Playing status is good ...

22 technical judgment is not very good target will not explode deepened hitting the wall

Advantage is that it can hit the door through the wall through the door WVW
You can also hold in the plains of war from the Army position
Also good to burn when the striker is also a good scary enemies heap together

3 technology is pushing people good things I push a lot of people down the mountain also using this

4 technology is not empty with flags can also help teammates play combos

5 technology is a bit useless ...

Characteristics can point 200 anti but actually rushed to the dying or will die
The Daguai project positive to fight each other is not combined
I am currently using the characteristics

The core features of firearms XI and alchemical VII
The firearms XI dominate Juggernaut 3 second layer might I can reside in our hands, Layer 7 to 6 layers
Alchemical VII Deadly Mixture +15% flame gun injury Needless to say

Other features
Firearms V crit 50% chance fell below A
Arms VII burning time 20% elongation

Alchemy II Pharmacy 20% CD time reduce or alchemical IV of life reaches 25% drink Pharmacy S (CD90 seconds)
Timing of the use of the former I take two or more pharmaceutical
The latter, of course is only ride a pharmacy when
Last alchemical line vacancies Sometimes I will use IX When equipped kit regeneration, Permanent
While the former will use cleansing formula 409 (Remove a symptom) but I play with pharmaceutical and not random consumed when consumption Pharmacy so I can not be used again
Considered XII automatic emergency system when the value of life is less than 25% immunization all symptoms
However, this feature seems to still BUG?
This part other Pakistani Friends confirm

The last point tool line when I equipped a kit of because a backpack improved characteristics will have an attack or spell
I sometimes sprayed with pesticides, gun or two and then flame gun that look burning
But the biggest reason is the guild wars 2 gold equipment flame gun effects handsome XDDDDD

That spray flame gun 2 seconds 10 times so I chose to support high crit chance
The equipment is the power, precision, condition damage mainly I will take twelve power to hold blood, vitality, condition damage
Personally afraid of death XD
Rune of equipment currently in use adventurer Rune
+ Pwer + condition damage most suitable for me
That last one effect of treatment skills 50% stamina 10 seconds CD
When you see this ... I also think of evil engineer medical kits PVP field to try to found the engineers switched pharmaceutical package also considered a "use" treatment skills XDDD
So there is no resistance, click the bag the way the blood more cool focus is only one second engineers switched the bags CD

Arms Sigil use bloodlust and superior sigil of rage
The latter crit 10% chance of quickness three seconds, but CD45 seconds ...
Since the latest patch for the engineer's kit also eat Weapon sigils effect so .... you know ...
Recently changed to superior the sigil of strenth crit 30% chance or might not yet used, but watch the 6G valence .... should be a good use of it

Generic skills on pharmaceutical R Permanent flame gun, Permanent
The rest come I will look at the case switching the Rocket Boots Pharmacy gun, or a pharmaceutical S
Rocket Boots Belt skills combustion of Pharmacy gun control field + Buxue Pharmacy S life insurance not much to say
But under normal circumstances unless I have the day in good or this copy of the familiar system or else basically pharmaceutical distribution S
Is my wildcard trick!

Last
The biggest drawback of this build is
Solution symptoms means rarely almost only pharmaceutical gun 5 and medical kits
The biggest advantage is that you can not stop tumbling pharmaceutical R and clothes Rune allows me continuous roll 5 times

Above my PVE play, it may not be the best of them should have to improve implore you expert advice
Last slightly overall rating
Really good flame gun AOE in front of a group of strange and painful burning symptoms
But sometimes God miss it wants doing well with mob group Qiangguai
Move control field also incurred only pity blind the incorrigible teammate 5 2 strokes
Personally think that the blame more than 2 strokes is more suitable to be used to open

http://gw2goldlink.blog.fc2.com/blog-entry-4.html
http://buygw2gold.blog.fc2.com/blog-entry-27.html
http://yangloyui36.unblog.fr/2012/12/26/guild-wars-2reading-this-makes-me-wonder-if-youve-even-played-a-thief-past-level-30/
http://blog.nownews.com/article.php?bid=36637&tid=1993214

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